[PDF] Autodesk 3Ds Max – Free PDF Books

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Autodesk 3ds max 2017 a comprehensive guide pdf free download

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The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels. Whether you’re new to 3ds Max or an experienced user, you’ll find everything you need in this complete resource.

The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Chapter 9: Graphite Modeling Technique.

Chapter Compound Objects. Chapter Modifiers. Chapter Lights and Rendering. Chapter Animation Basics. Chapter Rigid Body Dynamics and Helpers. Project 1: Creating a Diner Student Project. Tutorial files zipped PDF file. Free Technical Support For free technical support, please email to. Rendered Images. Click here to order. If you find any problems in downloading the files or the contents, please contact us at techsupport cadcim.

Thank you. Following are the salient features of this book : Consists of 18 chapters, 1 project, and 1 student project that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation.

The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions that guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation Test and Review Questions are given at the end of each chapter so that the users can assess their knowledge. Part files zipped PDF file.

 
 

Autodesk 3ds Max for Beginners: A Comprehensive Guide by Tickoo S. – PDF Drive

 
The software is embedded with great features and a flexible toolset to help graphic designers and animators create better 3D content in less time. Also, they enable you to view a scene from dkwnload angles.

 

3ds Max Fundamentals – PDF Drive

 
You can now easily add custom printers and use your printer software to do the actual print, or you can export your model as STL and send it to the 3rd party printing services.

 
 

Download and Install 3ds Max Product Help | 3ds Max | Autodesk Knowledge Network

 
 

MM Manual. English Installer Windows 3. Japanese Installer Windows 3. Meshmixer 3. Bug fixes: added more fixes for crashes and bugs due to the outdated graphics card drivers added a fix for Macs with retina displays Meshmixer 3. We have eliminated 3rd party printing services that were not working properly and causing crashes.

Technical support by email, phone and self-service. Core Comprehensive tools for measuring, collaborating, and managing small to mid-sized AECO projects. Bluebeam Revu and Studio. All Basics features, plus:. Standard measurement and takeoff tools. Batch compare multiple drawing revisions. AECO plugin support. Document navigation capabilities.

Reporting and custom statuses. Manage punch, RFIs and submittals. Geolocational insights. All Core features, plus:. Advanced markups. Advanced measurement tools. Custom formulas for measurement. Dynamic Fill. Quantity Link. Advanced markup reporting. Scripting commands. Bluebeam for Enterprise We empower large-scale AECO organizations in the private and public sectors with custom solutions for their unique business needs. Contact Sales Contact Sales. Compare all features. Basics Get Started.

Core Get Started. Complete Get Started. Annotate PDFs with markups such as customized text, shapes, and stamps. Track and manage annotations. View, filter and sort markups and comments in the Markups List. Save and reuse tools from the Tool Chest.

Change the tool subject and add a comment in the Tool Chest. Set and remove scale from tool sets. Assign markups to layers. Flatten PDF markups. Import PDF markups. Redact PDF content permanently. Translate markups to different languages. Create and add dynamic stamps to PDFs. Insert hyperlinks into documents and assign a hyperlink to a specific area.

Create custom Markup List filters and save them for reuse. Embed 2D photos in markups with Capture. Create and save markup legends to the Tool Chest. Create, view and apply custom hatch patterns. Create calibrated polygons, polylines, rectangles, and ellipses using Sketch to Scale tools. Create custom statuses.

Add or edit headers and footers. Combine separate documents to create a single PDF. Customize the size of new pages and resize existing pages. Embed file attachments. Erase and cut PDF content. Extract, delete, rotate and insert blank pages. Insert existing PDF pages. Preserve hyperlinks when combining and separating linked PDFs. View 3D PDFs. Create a table of contents from bookmarks.

Reduce file size using preset and customizable fidelity options. Split documents without altering the source file. Create and edit form fields.

Manually create bookmarks and page labels. Automatically create bookmarks and page labels. Mark up 3D views. Compare two or more PDF revisions with overlay pages. Process colors. Open, create and modify Sets, and tag files to sort and navigate Sets documents. Launch multiple instances of Revu. Access and view recent PDFs. Drag document tabs out of interface and into their own windows across multiple monitors. The Main Graph Window panel is used to connect various nodes and operators.

This network is then evaluated using the commands in the menu bar to create customized tools. The Message Log panel displays messages for the network created in the Main Graph Window panel once it is evaluated. On creating the network of nodes and operators, you need to evaluate it and save it at the default location with desired name to use it as a customized tool in 3ds Max interface.

Snaps restrict the movement of the cursor to a specific part of an object or grid. In this dialog box, you can select different parts of the objects or grid where the cursor will snap to. You can turn the snap command on and off by pressing the S key or by choosing the Snaps Toggle tool. If you choose and hold the Snaps Toggle tool, a flyout will be displayed. This flyout contains the 2D Snap , 2. The Snaps Toggle tool is used to snap the objects on the grid.

On invoking the Snap Toggle tool, a flyout will be displayed, as shown in Figure This flyout has three tools which are discussed next. The Z-axis is not taken into consideration. PCX If you choose the 2. On moving the gizmo or snap handle, this axis center will act as the start snap point. This feature also helps in increasing the accuracy of snaps.

The increment value is specified in the Angle spinner of the Grid and Snap Settings dialog box. By default, the value in the Angle spinner is set to 5. The increment value can be specified in the Percent spinner of the Grid and Snap Settings dialog box. By default, the value set in the Percent spinner is set to By default, the increment or decrement value is set to 1.

To set the increment value, right-click on the Spinner Snap Toggle tool; the Preference Settings dialog box will be displayed. In this dialog box, choose the General tab, if it is not already chosen. Now, in the Spinners area, set a value in the Snap spinner, refer to Figure Figure The Spinners area in the Preference Settings dialog box. Now, when you use any spinner in 3ds Max, the value will increase or decrease according to the value that you have specified in the Preference Settings dialog box.

The units setup in 3ds Max is used to specify the units that help in measuring the geometry in a scene. You can change the settings for units by using the Customize pull-down menu. By default, the Generic Units radio button is selected in the Display Unit Scale area in this dialog box.

You can select any other radio button as per the requirement from the Display Unit Scale area of this dialog box and then choose the OK button; the limits in all the spinners in 3ds Max will be modified accordingly. Choose the Home Grid tab in this dialog box, as shown in Figure In the Grid Dimensions area, set the value in the Grid Spacing spinner to specify the size of the smallest square of the grid.

The value in the spinners will be measured in the units that you specify in the Units Setup dialog box. Set the value in the Major Lines every Nth Grid Line spinner to specify the number of squares between the major lines in the grid.

Set the value in the Perspective View Grid Extent spinner to specify the size of the home grid in the Perspective viewport. Note that the default grid displayed in the viewports on starting 3ds Max is known as the home grid. In the Dynamic Update area, the Active Viewport radio button is selected by default.

It is used to update the active viewport according to the new values of the Grid and Snap Settings dialog box. Select the All Viewports radio button to update all viewports simultaneously according to the new values that you set in the spinners of the Grid and Snap Settings dialog box. PCX The Undo tool is used to revert the last actions performed while creating or modifying a model in Autodesk 3ds Max.

You need to choose the Undo Scene Operation tool repeatedly till all the previously performed actions are reversed. To reverse a number of actions at a time, click on the arrow of the Undo Scene Operation tool in the Quick Access Toolbar ; a list of actions will be displayed, refer to Figure Move the cursor over the number of actions that you want to reverse; the actions will be selected and then click.

By default, you can reverse your actions up to 20 times. By default, the General tab is chosen in this dialog box. In the Scene Undo area, set the new value in the Levels spinner, as shown in Figure You need to choose the Redo Scene Operation tool repeatedly till you want to reverse the actions performed earlier.

To reverse a number of actions at a time, click on the arrow of the Redo Scene Operation tool in the Quick Access Toolbar ; a list of last actions will be displayed. Move the cursor over the number of actions that you want to reverse; the actions will be selected.

Next, click on the list; the selected action will be displayed. Sometimes you may want to perform experiments on a scene. In such as a case you need to hold the scene. The Hold tool is used to hold a scene and to save the work done in a temporary file with the name maxhold. Choose the Yes button; the scene with the previous command will be displayed.

In this way, you can go back to a series of commands using the Hold tool. PCX Note When you use the Fetch tool in a scene, the history of the actions performed so far will be deleted. As a result, you cannot undo or redo the actions performed before invoking this tool. In 3ds Max, you can use the hot keys to choose some of the commonly used tools and commands.

These keys are known as the hot keys. You can work faster and more efficiently using the hot keys. The major hot keys and their functions are listed next. The hot keys that can be used to invoke the tools available in the Main Toolbar are given next:.

The hot keys that can be used to invoke the tools available in the viewport navigation controls are given next:. The hot keys that can be used to invoke the tools available in the animation playback controls are given next:.

In 3ds Max, you can create your own keyboard shortcuts. In this dialog box, the Keyboard tab is chosen by default. Next, select a command from the Group and Category drop-down lists; a list of corresponding actions will be displayed just below the Category drop-down list. Now, select one of the actions from the list and then enter the key that you want to assign to the selected action in the Hotkey text box.

Next, choose the Assign button; the key is assigned to the selected action. You can modify the colors for almost every element in the interface. Choose the Colors tab from this dialog box, refer to Figure Next, select the category of the interface element from the Elements drop-down list; the list of the corresponding elements will be displayed just below the Elements drop-down list.

Now, select one of the elements from the list and click on the Color swatch on the right of the Elements drop-down list; the Color Selector dialog box will be displayed. Select a new color and choose the OK button to close the Color Selector dialog box. To reset the new color to the default one, click on the Reset button located next to the Color color swatch. You can also reset all the changes you made to colors. To do so, choose the Reset button at the bottom of the Customize User Interface dialog box; the Revert Color File message box will be displayed, as shown in Figure Choose the Yes button; the default colors will be displayed in the color swatches.

Choose the Help tab in this dialog box, refer to Figure Select the path where you have saved the file and then choose the OK button to exit the dialog box. Next, choose the OK button in the Preference Settings dialog box; the dialog box will be closed. Now, you can access the help from your local drive. Next, enter the initial characters of a command; a list of command names that contain the specified characters will be displayed, refer to Figure Now, you can execute the desired command by choosing it from the list displayed.

PCX Note For the printing purpose, this textbook will follow the white background. However, for better understanding and clear visualization, at various places this textbook will follow other color schemes as well. In addition, the Shaded shading type is used throughout the textbook in all screen captures.

Moreover, at some places in figures, grids will be hidden for better understanding and visualization. Answer the following questions and then compare them to those given at the end of this chapter:. Which of the following buttons is used to improve the performance of a viewport in a complex scene by temporarily decreasing the visual fidelity of some of the objects?

Which of the following dialog boxes is used to set the spacing in the grids displayed in the viewports? Most of the 3ds Max modeling and animation tools can be chosen from the tabs located in the Command Panel.

The default interface of 3ds Max consists of three equal sized viewports surrounded by tools and commands. The tools in the animation playback controls are used to control the display of a viewport. The options in the General viewport label menu are used for defining the type of shadings displayed in the viewport.

ViewCube, 5. Welcome Screen , 7. T, In this chapter, you will learn to create the default 3D objects called standard primitives. These geometric primitives are parametric objects. You will also learn about viewport navigation controls and selection techniques.

The tools at the lower right corner of the Autodesk 3ds Max screen are known as viewport navigation controls. These tools are used to control the display and navigation of the viewport. To adjust the view of an object in a viewport, you need to be familiar with the tools in the viewport navigation controls area. Note that some of the tools mentioned below are available in a flyout which will be displayed when you click on the arrow on the lower right corner of the tool icon.

These tools are discussed next. PCX The Zoom tool is used to increase or decrease the magnification in the active viewport. You can zoom in by pressing the left mouse button and dragging the cursor up.

Similarly, you can zoom out by pressing the left mouse button and then dragging the cursor down. PCX The Zoom All tool is the same as the Zoom tool with the only difference that this tool zooms the display in all the four viewports simultaneously. PCX The Zoom Region tool is used to define the area to be magnified and viewed in the current viewport. The area to be magnified is specified by a rectangle created by dragging the cursor.

The Zoom Region tool is not available in the Camera viewport. It is used to change the field of view of the scene in these viewports. More the field of view of a camera, more will be the visibility of the scene, and vice-versa. This tool enables you to display the contents of the viewport that are outside the display area without changing the magnification of the current viewport. On invoking this tool you can pan and zoom the scene outside the rendering frame.

In other words, the position of the camera does not change when you pan or zoom in the scene. If the 2D Pan Zoom Mode tool is chosen, an additional viewport label appears on the right of the other viewport labels. It allows you to navigate through these viewports by pressing a set of shortcut keys. On invoking this tool, the cursor changes into a circle with a dot at its center.

Press the arrow keys to navigate through the viewport. On pressing the arrow keys, the cursor shows a directional arrow indicating the navigation direction. This enables you to see three-dimensional 3D view of the objects in the Perspective viewport. You can also rotate the Top, Front, and Left viewports. But in such cases, the respective viewport becomes the Orthographic viewport.

PCX The Orbit Selected tool is the same as the Orbit tool with the only difference that it is used to rotate the viewport around the center of the current selection. PCX The Maximize Viewport Toggle tool is used to maximize the active viewport so that you can view only the active viewport instead of all the four viewports.

It is used to move the camera toward and away from the target. If the camera passes through the target, the camera flips degrees and moves away from its target. This tool is used to move the target of the camera towards and away from it. If the target passes through the camera to the other side, the camera view will be reversed. Otherwise, there will be no visual change in the camera viewport.

This tool is used to move both the camera and its target. It rotates the target camera about its line of sight, and rotates a free camera about its local Z axis. To select an object, choose this tool and move the cursor over the object; the cursor will convert into a selection cursor. Next, press the left mouse button; the object will be selected.

To select more than one object at a time, hold the CTRL key and select the objects that you want to add to the selection. To remove an object from the selection, press and hold the ALT key and then click on the object that you want to remove from the selection.

If there are some components in the scene, then those components will be displayed in this dialog box, as shown in Figure Now, select an object in the list and choose the OK button. Alternatively, you can double-click on the object name in the list to select it.

The buttons at the top of the dialog box are used to filter the objects in the list. You can move an object by selecting it and then dragging the mouse along the X, Y, or Z axis. To move the selected object along one of the axes, choose this tool and then select the object; the move gizmo will be displayed.

Move the cursor over the axis along which you want to move the object, press the left mouse button, and then drag the cursor. Similarly, to move the object in one of the planes, move the cursor over the plane displayed between the two axes; the plane will be highlighted in yellow. Next, press the left mouse button and drag the cursor. To rotate the object along one of the axes, choose the Select and Rotate tool, and then select the object; a rotate gizmo will be displayed along with the X, Y, and Z axes.

Next, move the cursor over the axes along which you want to rotate the object, press the left mouse button, and then drag the cursor. When you rotate the object, a transparent slice will be displayed which will provide a visual representation of the direction and the degree of rotation, refer to Figure Also, you can view the degree of rotation in the X, Y, and Z axes in the coordinates displayed in the Coordinate display area at the bottom of the screen.

Figure The circular gizmo in the Top viewport displayed while rotating the object. There are three types of tools that are used to scale an object. These tools are available in the Select and Scale flyout and are discussed next. To scale an object uniformly along all the three axes, choose the Select and Uniform Scale tool from the Main Toolbar and select the object; the scale gizmo will be displayed, as shown in Figure Move the cursor to the center of the gizmo and make sure its central portion is highlighted, refer to Figure Next, drag the cursor up or down to scale the selected object.

You can also perform non-uniform scaling using this tool. To do so, move the cursor over the axis along which you want to scale the object, refer to Figure , and then drag the cursor. Similarly, you can perform non-uniform scaling along the XY, YZ, or ZX plane by selecting the required plane and then dragging that plane, refer to Figure To scale the object, choose the Select and Non-uniform Scale tool from the Select and Scale flyout, and then select the object.

Move the cursor over the X, Y, or Z axis along which you want to scale the object and drag the cursor to modify the shape of the object. You can also perform uniform scaling in the same manner, as described in the Select and Uniform Scale tool. To squash the object along one of the axes, choose the Select and Squash tool and select the object. Move the cursor over the axis along which you want to squash it.

Next, drag the cursor. To do so, move the cursor over the plane displayed between the two axes and drag the cursor to squash the object along that plane. By default, the color of the X-axis, the Y-axis, and the Z-axis of the transform gizmos is red, green, and blue, respectively.

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